You’re on a comping trip with some friends and decides to throw a role-playing game session. But alas, you have no dice 😦
No worries; Here’s how to throw the dice anyway, using the “Human Dice”:
One person (the Games Master) thinks of a number from 1-6. This number represents a dice throw of “6”, the “Actual 6”. The other person calls out a number from 1-6, the “Dice Throw”. This number is compared to the Actual 6 like this: If the Dice Throw is equal to the Actual 6, then the throw is a 6. If it is 1 below, it is a 5 etc. It goes in a circle so that if the Games Master thinks of a 2 as the Actual 6, and the player calls out a 5, then this is actually a 3 (2 is a 6, 1 is a 5, 6 is a 4 and 5 is a 3). Simple.
If there is doubt about the sincerity of the Games Master, or if he wants to remove all such doubt, he writes down the Actual 6 before the player calls out the dice throw.
Now you can play Amar anywhere, without any accessories, like with your kids when they go to bed – a bed time story on steroids 🙂