The dangers of comfort

I believe we have an inherent drive, a purpose. Any purpose.

A purpose needs a game. A game needs a purpose.

Without barriers, there is no drive and without a drive there is no life.

Life is fueled by accomplishment. The overcoming of barriers toward a purpose we create yields a sense of mastery, of accomplishment.

When we fulfill purposes, we create new purposes to achieve. As we realize purposes, our life becomes more accomplished, more perfected. And comfort sets in.

Johnny wants to become a physician, have a luxurious home, a great marriage and two wonderful kids. He goes through years of education, dates girls, becomes a doctor and marries Miss Right. They get two lovely kids. He’s a wonderful father and they adore him. They live in a fantastic house and life is full of comfort. Now what?

With more perfection and comfort, less purposes and excitement remains. There is freedom with less barriers and adventure, less drive and direction. There is less to live for. At that point a person can slumber in apathy or revolt by creating less positive adventures – like self-inflicted pains, drugs or criminality. Johnny starts drinking and beats Miss Right left and right. He gambles and loses the house.

What happens with individuals have parallels in societies and the World at large.

We see the dangers of comfort in our decadent Western world much like the Romans experienced in their conquered world. As our world grows less dangerous and comfort and freedom sets in, we will create new dangers to topple, or we can slide into apathy to have dangers mounting while we slumber. With less wars, population growth tapering off and with criminality rates going down, we may have to rely on global warming or artificial intelligence to keep us busy. Because perfecting society with security to iron out any possibility of terrorism will only create more comfort and less life.

Maybe the need for adventure is why we don’t see any advance alien civilizations. Maybe they bored themselves into apathy or did some crazy shit as a counter-reaction to the increasing comfort and lull.

If you can look past the terrible special effects and the cute retro scenery, this episode of Space 1999 captures the dangers of comfort in a neat way:

What should we do to have a decent game to come back to?

What I want, I don’t have. What I have, I don’t want.

I suspect the reason people are longing for calmness, mindfulness, Nirvana, Paradise or inner peace is that they don’t have just that. I know I wanted this. And I know that as I got more and more inner peace and harmony, I started to wish for more adventure.

inner-peace

Like the athlete who works so hard to win a race. Sweat pouring, muscles aching. She so want to get to the finish line, and most of all get that gold medal and reap the award for those thousands of hours of training. And then she does. Excitement and glory and that total satisfaction turns into a harmony and bliss that is hard to fathom. But not for long. Staying in the bliss gets boring. Working toward it is the real deal. That is the drive, the purpose.

There is no day without the night, no pleasure without pain and no high without the low. A valley is marked by surrounding mountains. And winning is appreciated when it occurs occasionally.

I strongly suspect L. Ron Hubbard was right when he said that the optimum situation and emotional level is at games.

night-day

Amar Role-Playing Game: Complete system online at d6gaming.org

Some have wondered what I have been up to the past few weeks. The answer is seen over at d6gaming.org.

It has been a massive undertaking to get the whole of the Amar RPG online – rule system, information on the Kingdom of Amar, world mythology and more.

amar

The whole system is now Open Source and put on a wiki so that anyone can pitch in to improve or add to the system or the world.

We welcome anyone to contribute new skills, spells, potions, rituals, magical items or any other neat and worthwhile additions.

And we welcome every nitpicking language enthusiast to correct errors in the text.

There is also a good collection of graphics included that any Game Master of any RPG system can freely use.

Go adventure!

Castle